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Boatsgenius Year 1 - Andy
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All of us in the Doomed Legion have been waiting with baited breath like it's the second coming or something, but it's finally here. The time has come. Dwarf Fortress has had its update, so now it's time to build our fortress, "Boatsgenius". Let's get these dwarves a-diggin'!
World generated! "The Momentous Planet", eh? Sounds exciting. So, I picked a spot nicely nestled among tropical rainforest and mountains. A tropical getaway for the dwarves, if you will. Unfortunately, they'll only be able to enjoy it for the short time they're allowed outdoors.
And so, hereafter is the account of our first year at Boatsgenius. Strike the earth!
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1st Granite:
After a quick glance around, everything seems fairly- dear sweet Jesus... ELEPHANTS!
With the update they aren't nearly as deadly as before, but their presence brings back horrible memories of fortresses past.
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20th Granite:
So it begins! We've found our first cavern and it's time to make ourselves at home. Nothing horribly interesting yet; lots of cave spider webs and the occasional dead bat. Also, everything seems to be covered in mud.
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21st Granite:
Alright, so I forgot to mention the troglodytes. We should be rid of them in a short while, though.
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15th Slate:
We've finally managed to seal off the entrance to the mines and locked the troglodytes inside. No casualties, but Kikrost was beaten within an inch of her life. Now work will begin on the hospital. Looks like I'll be building above ground buildings after all.
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9th Hematite:
I'm growing tired of those dwarves spending all day "resting" in the hospital, some with nothing more than a broken toe. I think it's time to designate a random unskilled dwarf as "fortress medical professional".
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28th Hematite:
Construction has begun on Kikrost's grave. She was a good dwarf, taken before his time by a mysterious infection.
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26th Malachite:
Tun seems to have died of dehydration, neglected for unknown reasons by the rest of the dwarves. I don't understand it, I know they were giving him water before. He probably deserved it.
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13th Galena:
Olin has gone mad. We have written him off as a loss. Fortunately, a migration arrived recently. Otherwise we would really be in trouble.
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1st Granite:
Here's a picture of the main body of the fortress at this point.
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Lots of above ground buildings, temporary in my mind. At least until we build enough weapons to deal with the troglodytes. So it seems the dwarves were able to enjoy their tropical forest more than anticipated. Almost half of the starting dwarves are dead, which is alarming. In my wisdom as annual leader, I choose to believe that it was for the best.
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Here is a crude sketch I made of the fortress at this point. Items of note include the closed off mine entrance, crude jungle houses, and dead troglodytes.
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Pictured to the left is the dwarf I chose to name: "Slaughterhouse" Nïngonol, the amateur medical dwarf. He tried his very hardest.
And with that, I pass the fortress to the next fool in the line.
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Boatsgenius Year 2 - Andrew
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1st Granite:
I see DJ Waffles has left me with a fairly early fortress. Little in the way of production beyond some basic trade goods, and very few rooms. Apparently this is due to some kind of horrible accident involving Troglodyes. So its my job to get the fortress back on track. We have 14 dwarves now, and its time to start the awesome!
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14th Granite:
I've begun the process of digging to find a second underground cavern. Or at least get low enough to have surprises show up as we dig. That'll be fun.
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9th Felsite:
Ok, DJ Waffles was right. There is indeed a giant cave spider in those caverns... or rather was... before it crawled its way up to the surface and wrapped its silk around my metalsmiths. So, this Giant Cave Spider comes out of hiding and attacks the fortress on the just outside section, just where all the crap that DJ Waffles was building above ground was. There's a perfectly good 15 layers of fortress before any of these caverns show up... He could have put the fortress down there... Bah! Anyway, I recruited the entire fortress into the military, and fought it off. It didn't take long to take down, but we lost Sakzul Likoster, Farmer in the process. I think a few more may have injuries. Now I think there's a Cougar running around somewhere, but I can't seem to find it. So yes... Oi... Difficult. Sealing off the entrance now.
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1st Hematite:
Well, the battle with the Giant Cave Spider is behind us now, and we're still building. So far we have discovered a usable spot for farms. I'm still waiting on the farmers to actually farm it... And we still need the miners to dig some more areas, and I just discovered that they're really lazy. So, we're getting to work on cutting their other jobs. Who really needs a miner to haul a plank of wood... Really...
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13th Hematite:
Today we found a Troll mucking about with the caravans. So, I sent my remaining military dwarves to go kill it. They did so. By the time they caught up with it, it died very, very quickly. It did take them some time to catch it though. It left a Mutilated Corpse.
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2nd Malachite:
I've been working on walling off a section of colorful wood growth. Pic included.
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7th Malachite:
Cave Crocodile attack. Sending the militia to deal with it. Shouldn't be a problem. - Props to Zuntir Imuzol, Wrestler. He's wrestling this Cave Crocodile single handedly, and winning.
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14th Malachite:
I just spotted a group of Elephants wandering outside the fortress.
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16th Malachite:
New migrants arrive... now we've got 21 Dwarves.
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1st Galena:
Giant Toad attacks. It made its way into the uncompleted workshop row. One recruit, Oddom Adassakzul went in to take it down. But the toad was a wily fellow, and they had a heated battle throwing each other on the ground. Eventually the Toad got the upper hand, and stunned Oddom. But Not before Oddom made Wrestler status. The new Wrestler flew into a rage with no regard for safety, and caused serious injuries on the Toad before losing too much blood to continue. Eventually the rest of the squad showed up to finish the Toad off, but it was too late for Oddom. Oddom Adassakzul, Wrestler... Our hearts go out to you. Now lets quickly go seal off that wall.
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8th Limestone:
Well... nothing much has happened lately... a Troglodyte and a Giant Mole found its way into the Fortress, but it was nothing the Militia couldn't handle. No one was seriously injured, so everything's fine. The real problem is that everyone's starting to get a little depressed. I'm thinking we need to start building some impressive structures, and fast in order to counteract all this death. Statuary gardens, and a really impressive dining hall would do it. I don't think I'll have time to finish all that before my year ends, but I just hope the next mayor does what he can. I've been building some dwellings for the dwarves, hopefully all the proper furniture can be finished soon so that they can be done, and looking nice. And with any luck we'll have some competent masons and carpenters by the time we're done.
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9th Timber:
All is well. Nothing too terrible has happened. Another Troglodyte showed up, but we took care of it. Gotta seal off that wall... seems the dwarves really just don't want to put in that last wall. Also, despite having at least 3 dwarves set on for Mechanics, no one has bothered to build any even with the workshop with build mechanisms orders waiting in plain sight with easy access to stone. So I found someone with nothing better to do, and turned everything off except mechanims. So now he'll have to.
We're building up the food and drink stockpiles, getting the individual flats furnished, and detailing that dining room. Everythings looking pretty good right now. I'm gonna have to leave setting up industry to the next mayor though. I'm just getting everyone accomodated here. Oi is that a handful.
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22nd Timber:
A caravan showed up. I got fed up with not having anyone with appraisal, so I appointed a new broker. Everything works now! It's amazing! I didn't even know we didn't have a broker. I just thought he sucked! Well, now I can tell what I'm trading, and how much wealth I've accumulated. Once again, all is well.
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1st Moonstone:
I just discovered a Giant Cave Swallow. I didn't notice it until it was harrassing my Weaver. A gigantic blue and orange bird. His feathers are brown. His skin is burnt umber. His eyes are black. I kinda wonder though... how does a blue and orange bird have brown feathers? The gigantic bird did manage to kill the Weaver. I'm sending the militia now.
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13th Moonstone:
I was unable to kill the Giant Cave Swallow, but I did apparently drive it off... If it comes back, somone may have to deal with it.
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Boatsgenius Year 3 - Scott
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The first couple months are the development of underground stockpiles and the movement of food and goods down to the fortress level.
I designated two large food stockpiles by the farms, and mined out a large stockpile room above the workshops.
I then undesignated the aboveground stockpiles to force the goods to be moved underground.
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22nd Granite:
Migrants Arrive. 45 Total Population
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7th Slate:
Construction is proceeding on a level that will hold the hospital, offices for administrators, and a lower level stockpile. On the level below this will be the main craftsdwarf workshops.
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Everything worthwhile is underground, and there are doors and a set of stone fall traps in the entrance to discourage invaders from the surface.
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7th Felsite:
I still can't figure how to get the injured dwarf downstairs. He does not want to wake up and my other dwarves won't move him. Food production to going decently, and there is now a large tomb (I imagine we will be needing it)!
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1st Hematite:
Going to begin exploratory mining to find valuable ores, hopefully Iron/Gold/Silver.
Moody Craftsdwarf!
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9th Hematite:
Artifact complete, only worth 34800 but still nearly doubling the fortress wealth.
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Mining reveals quite a lot of Native Silver.
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3rd Malachite:
Gold. This will make very nice crafting material.
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20th Galena:
17000 worth of trade goods gives me a hand in getting several barrels, large boxes of cloth and leather, and food for many seasons. I am now deconstructing the surface structures to turn into charcoal to fuel gold and silver production.
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3rd Limestone:
Things are going smoothly. Finished goods production is raising our fortress wealth to nearly 100,000. Food stocks are fantastic, and we have some valuable materials.
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27th Sandstone:
Elephants are right next to a cage trap. Hoping to capture them as they can be tamed and grown as food sources (300 food each). They will even breed if you have a male and a female.
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Got One!
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3rd Timber:
Astesh Stakuhnokgol was tasked with carrying the elephant in it's silver cage deep underground. I don't think I could have done it.
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14th Timber:
Xob a Forgotten Beast made out of *vomit* arrived. I don't know of the difficulty of such a creature, but I know that some inorganic forgotten beasts are very difficult.
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16th Timber:
New traders arrived. I may leave it to the next governor to deal with the trades.
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21st Timber:
Goblin kidnappers fled ahead of the Flickering Towers, one dead with a copper dagger and a iron helm to melt.
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1st Moonstone:
Time to pass the fortre... Wait, it's not Granite yet?
Okay turn the repeat jobs back on for another month, I guess I will have to deal with the traders myself.
With the amount of profit I left the traders with they better be stocked next year. They got over nine th... err nine with three zeroes after it profit.
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14th Moonstone:
Posession, lots of work for an artifact with no skill increase. Oh well, hopefully he wont want soemthing crazy.
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17th Moonstone:
Caught another Elephant, this time it's a male. We should have little elephant calves running around our fortress in no time.
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21st Moonstone:
Elephant trained, and now we have Amen Stal, The Curl of Busters, a microcline throne.
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1st Opal:
Elephants followed the caged ones in, got torn up by the stonefall trap, we might have one die and get butchered which is not a bad event.
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6th Obsidian:
Our second herbalist is injured following a failure of Stonefall traps to kill elephants. Our doctor is bugged, no matter what I do with his labors he won't diagnose anyone, just wants to do nothing, or constantly Sucher the herbalist on the surface, who has been sitting there asleep since I started. I have decided to take the one on the surface off life support (deconstructed the bed he was lying on). If he gets up before he dies then he will live to fight another day.
On the other hand, two dead elephants means a lot of meat for the fortress.
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19th Obsidian:
Apparently to goblin thieves Cleaning themselves after getting covered in blood from a stonefall trap is more important than kidnapping dwarves.
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That's the first I heard of it, but when I look, there is a dead thief.
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1st Granite:
My term has come to an end. I believe many of my goals have been reached. I have moved the resources below ground, captured a mating pair of elephants, strengthened the defenses, and produced some wealth for our fortress.
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Boatsgenius Year 4 - Joel
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And so the fortress begins again. I will say that what I received was certainly a disorganized mess. With no real clear conception of what the general plan is, I decided to pretend like there never was one.
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1st Granite:
First thing is first, apparently all the mayors before me had a big problem with getting killed. What we need is a bad-ass army. I see before me all the ingredients needed to make steel. The terror of vomit monsters ends today! We will crush our foes under the mighty toe of dwarven industry!
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2nd Granite:
Construction of the great steel mill begins. I built it close to the source and surface for maximum efficiency and maximum fun.
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3rd Granite:
Oh yeah, I also started construction of a gold bridge over the brook, just because I can.
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20th Granite:
I just got started and apparently the herbalist outside in that little shack with the blood-soaked door died of thirst. Bummer, we hardly got to meet.
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26th Granite:
Woodcrafter withdrew from society. I wish him well.
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15th Slate:
Got a whole bunch of migrants. Included was an actual trained doctor. I fired “Slaughterhouse” Nïngonol. She’s killed enough dwarves already.
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6th Felsite:
Kol Gebarmorul the herbalist threw a tantrum. Fortunately for us he is bedridden because every bone in his body is broken. I imagine he is pretty upset about that and that all the bad things in this fortress happen to herbalists.
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21st Felsite:
Bad news. That woodcrafter went insane. Apparently he wanted shells, and we have none of that.
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24th Felsite:
After hours of chasing donkeys and fellow dwarves around the fortress, the insane woodcrafter finally cornered Kubuk Tekkudsigun, the herbalist. He then proceeded to beat the herbalist senseless until the militia finally arrived and put him down. Seriously, what is up with these herbalists? Did someone before me get some kind of herbal curse?
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9th Hematite:
Kol Gebarmorul, you remember him right? He was the bedridden mangled herbalist. He just went stark raving mad! He jumped straight out of bed despite being crippled and wandered off. What the hell is going on?
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It would appear that cleanliness standards have gone out the window.
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3rd Malachite:
We now have a mayor! Kadol Tsungstakud, and he apparently just set a mandate for the production of adamantine items! Well, I’m going to go get a prison built, we’ll be needing it.
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9th Malachite:
A water hole has been established. Apparently we never had one before. Also, our mating pair of elephants just gave birth to a calf. I’ll leave it wandering for to someone else to enjoy.
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18th Malachite:
The first unit of steel from the steel mill has been finished! I had to add a special smelting room upstairs because a pathing error has made the smelters in the original mill unusable.
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5th Galena:
Kol Gebarmorul the babbling mad herbalist just died of thirst. There is only one more herbalist left of a long and proud line of brave herbalists.
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1st Limestone:
Today construction of the disco room was completed. Now the dwarves have an awesome place to party! Too bad that herbalist didn’t live to see this.
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12th Limestone:
Our engraver, now legendary engraver, Risen Akumreg has created an artifact schist ring. I’ll spare you the details, but I will mention that it menaces with spikes of gneiss, turtle shell, and elephant bone. That is totally metal!
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12th Timber:
Been uneventful lately, except that the great steel reform has begun. The new dwarf army is now being reassembled from the top down. Each dwarf is assigned a steel short sword and a full suit of steel plate armor. “Slaughterhouse” Nïngonol has been appointed commander of the new dwarf army, as she has a frightening reputation for killing living things.
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24th Timber:
A goblin snatcher appeared outside the fortress. Time to test out the new dwarf army, at least if I could get them to actually put on all of their armor. Anyways, “Slaughterhouse” Nïngonol emerged and chased the snatcher out into the woods, straight into an ambush! So cleverly set up I was!
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26th Timber:
“Slaughterhouse” Nïngonol charged screaming into battle and clotheslined the first living thing in her path. The unfortunate goblin had its right arm lopped off, and blood pooled everywhere. Nïngonol was then beaten back by the mob and forced to retreat after taking a significant, but repairable amount of damage. As Nïngonol retreated, Zasit the swordsdwarf appeared and covered her escape. He went down in seconds after a crossbow bolt became lodged in his lip! The rest of the goblins then retreated in the wake of an attacking dog that had come to the surface with Zasit. Zasit attempted to pursue the fleeing goblins deep into the forest, and eventually fainted from bloodloss far away from the fortress grounds. Mayor Kadol Tusungstakud went on a daring rescue mission to save Zasit, but he died of his apparently mortal lip wound moments before his rescuer could recover him. A truly humiliating and shameful death for this proud warrior; his only injury was lower lip! If only the dwarves had put on the steel helms the armorers had made for them! Oh the fools, when will they learn?
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2nd Moonstone:
A baby was born today and immediately kidnapped seconds later. I can only imagine that a goblin impostered as a dwarven doctor and ran off with the baby the moment it emerged.
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11th Moonstone:
We now have yet another legendary engraver, Ushrir Rigiththalal, creator of an artifact statuette of two toads. Meanwhile “Slaughterhouse” Nïngonol is healing up nicely in the fully stocked and staffed hospital.
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28th Obsidian:
The construction of the great tower has been completed just in time. I forgot to mention that, but I started building it sometime around when I made the gold bridge to nowhere. I regret to inform that I have had an impossibly difficult time getting the new dwarf army to actually wear the new uniforms I made for them. We have a mixed bag with some wearing two of everything and some insisting on being naked. Clearly there is still a bug. I wish the next commander in line good luck on the adventure. I leave you with a population of 62 stout creatures of industry and the newly appointed “Steelmaster” Tishisducim, master smelter and foreman of the Boatsgenius steel mill.
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Boatsgenius Year 5 - Matt
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So begins the fortress log of Kogankast for the year 1055
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1st Granite:
As the new administrator I am appalled by the lack of basic hygiene and cleanliness in this fortress. Excess stone and various baubles litter the corridors, and there is little storage space. I shall dedicate this year to ending the filth and clutter here. Work orders are being placed for cabinets and coffers.
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9th Granite:
I've noticed a dire lack of wood to fuel the furnaces. In response to this I've instructed our woodcutters to fell every single tree in the swamps above. We'll show nature who's boss.
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18 Granite:
Many of the dwarves have been lounging round with nothing to do, and upon closer inspection I've found that they were instructed not to clean up the fortress in their spare time. I've put an end to that.
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4th Slate:
More migrants have arrived, bringing the total population of the fortress to 83. About a third of the new dwarves have "volunteered" for military service.
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13th Felsite:
An elven caravan is here, it's unlikely they will have anything we need.
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19th Felsite:
The goblins are here! A group of soldiers with hammers approaches from the West led by Stosbub Snamozasu, a particularly tall and muscular goblin with long hair. Snamozasu wields a pike, dons iron and copper mail armor, and rides atop a cave crocodile.
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The millitia has been mobilized to meet them in the forests above.
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Battle is joined!
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The battle turned quickly into a massacre!
Ere long the entire force of 10 dwarves and 1 dog is slaughtered, including "Slaughterhouse" Ningonol. We only managed to kill one of the hammer goblins.
They then turned to the elves, slaughtering and routing them. The goblin leader stormed into the fortress, with his crocodile mount taking all of the damage from the traps and opening a safe passageway for the rest of the goblin army. We will hold them back by any means.
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4th Hematite:
The goblins are in the lower corridors. Sounds of slaughter echo through the fortress. The mayor Kadol Tusungstakud has assembled a large group of dwarves into an impromptu militia to attempt to drive them out. He wields his mining pick and leads the dwarves on.
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9th Hematite:
The goblins are gone, but it seems their leader has left his crocodile behind.
Most of the enemies, including their leader, escaped to taunt us again.
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11th Hematite:
The threat is finally over. With our new population of 41, we will rebuild!
The good news is there are now enough bedrooms for everyone to have one.
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25th Hematite:
The mayor has thrown several tantrums. He is beginning to become a serious problem.
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16th Malachite:
The fortress clerk has lost it and gone on a killing rampage. The militia was able to take him down before he caused serious damage. He was only able to kill someone's pet dog.
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25th Malachite:
Seriously, Slushu! Not a good time! Can you come back later?
Luckily, it looks like he can't get into the fortress from where he is.
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4th Galena:
A child, presumably inspired by the slaughter of his people, has gathered up a bunch of gems and begun some mysterious construction.
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6th Galena:
Today is the coming-of-age ceremony for Ustuth Stettaddatan. His father is severely injured, bed-ridden, and probably won't survive and half of his friends are dead. Get to work hauling corpses, and welcome to Boatsgenius!
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In the mean time, that possessed child produced a high-quality Gneiss earring. Nice! It doesn't have any interesting images, though.
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28th Galena:
Injured dwarves are beginning to succumb to infection because the chief medical dwarf is injured. We are temporarily replacing him to get the injured dwarves some medical help.
Ustuth the recently come of age dwarf will be the medical dwarf. Though he has no skill, he is young and can perhaps learn the skills he needs on the fly.
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20th Limestone:
Interesting...The mayor has been sentenced to 54 days in prison and a beating on 5 charges of disorderly conduct, 2 charges of building destruction, and one charge of vandalism. He is conducting meetings in prison, but no one is giving him water.
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10th Sandstone:
The mayor has died of thirst. Apparently the other dwarves didn't appreciate his handling of the fortress defense.
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26th Timber:
Another forgotten beast? Geez!
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2nd Moonstone:
Turns out Ustuth the new medical dwarf really paid off! All of the injured dwarves are out of the hospital, and only a few died.
Also, I just noticed that the goblins smashed all of the gem windows. The gemstones are scattered on the floor of the disco room. I'm not fixing it, perhaps someone else will.
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16th Opal:
The militia commander was possessed and produced a gneiss amulet. Once again, nice!
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And so my year comes to a close. It has been a terrible, verging on disastrous year for the dwarves. All of the previous named dwarves are dead and the fortress is brimming with problems, just as it should be. I dub the nickname Ph.D Stettaddatan upon our new impromptu medical dwarf, for the unbelievable rate at which he picked up the knowledge necessary to heal the wounded dwarves.
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The biggest changes made were the reduction in population and the general clean-up of the fortress. I've also changed the burial room from a tomb to more of a mass grave. For my successor I suggest you come up with a better defense plan than what we had before, ere the goblins return.
Good luck, he he he...
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Boatsgenius Year 6 - Cassidy
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1st Granite:
I was unprepared for the disorganized chaos that greeted me upon entering Boatsgenius. It took me several days of wandering the halls to get a bearing of the needs of the fortress. The place is a complete mess, but food seems to be in good supply.
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Upon further inspection of the layout of the fortress, I became intrigued with a rather large pit and its connecting ramps.
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Following the ramps upward, I came to realize that this pit was in fact constructed as a sort of spillway, with the option of flooding the entire lower fortress with river water.
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Luckily it appears to be incomplete in its construction.
Also, there seems to be an equipment mismatch issue with the Captain of the Guard.
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13th Granite:
I have spent nearly a week attempting to find the workshops I need and have only come across crafting, smelting, jewelling, and metalsmith workshops…
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14th Granite:
I was just about to start new construction on a workshop level when I located the current workshop locations. It seems that the Masons are up their ears in orders for coffins. A grim task indeed.
In an effort to prevent further need of coffins, I am ordering hatch covers to be built at the surface in an attempt to thwart or at least slow down any more goblin incursions.
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3rd Slate:
Cog Rulnish has become well known as a crafter of musical instrument masterpieces.
Also of note, I have begun laying plans for construction of a siege engine (I am thinking catapult) ontop of one of the surface buildings next to the spire. I am linking the building to the spire via a retractable bridge. Soon our enemies will enjoy showers of flying boulders!
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12th Slate:
I am unwilling to spend the time to locate a proper architect to design the bridge, so I assigned the duty to the first idle dwarf I came across, who happened to be Ingish Libadsibrek, the Furnace Operator. Without skipping a beat, he trucked off to the surface to begin designing my bridge, like a good dwarf should.
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Also, apparently the occurrence of Mountains that taunt my woodcutters is on the rise… Going to have to see about cutting those Mountains down a notch…
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18th Slate:
The newly assigned bridge architect was complaining about slipping on gems while designing my bridge, so I decided to repair the gem windows in the spire.
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20th Slate:
Some migrants have arrived, 19 in total. They bring with them cows, horses and cats. One of them appears to be a surgeon. Another is a metalworker. The rest are all but useless. They bring the population of the Boatsgenius from 31 up to 50. I wonder if I should slate construction for more bedrooms, or just make one big room and name it “Migrant Skum Go Here.”
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3rd Felsite:
While checking the progress on my bridge and catapult I came across something rather peculiar…
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Where the hell did all of this blood come from and why is it on my newly built bridge? Did Ingish become so infuriated with having to build design a bridge that he gathered blood from every dwarf in Boatsgenius and smear it all over the place? Well one thing is certain: that much blood has got to be a slipping hazard on the bridge.
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12th Felsite:
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They come from the north.
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Goblins on cave crocodile and giant rat steeds, lead by a long haired, tangle toothed goblin named Gozru. A siege is upon us! Button the hatches!
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14th Felsite:
I waited till the last second, but Rigoth the Tanner just had to go get some more items from outside. I shouted and tried to hold him back, but he really wanted that oaken flute. I had to lock the doors. He is being hunted down by the goblin hoard. Gods have mercy on your musical soul.
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Oh good. Croc mounted reinforcements from the south.
In all the confusion, the Siege Engineer I have stationed on the catapult has become mad with fright and is now continuing the tradition of painting my bridge with blood from other dwarfs. I feel it is a bad omen. Meanwhile, they goblins are toppling statues and routing any straggler surface dwarfs.
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19th Felsite:
While I try and formulate some sort of a plan to deal with the goblins, they seem content to loiter around the bloody corpse of their most recent kill.
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It seems that by locking the doors and hatches to the entrance of Boatsgenius, I have made the goblin invaders lackluster in their bloodthirsty enthusiasm. Meanwhile, Cog has created another masterpiece. Perhaps this siege will not have as much of an effect upon us as I originally suspected.
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21st Felsite:
I find myself with 12 or more idle dwarfs. I have been wondering how I will kill the goblins and have been ignoring my other civic duties. The goblins don’t seem to be going anywhere, so I guess I might as well refocus and continue developing Boatsgenius like a good dwarf.
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25th Felsite:
More potential trouble.
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Get in line you oversized bottom feeder!
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9th Hematite:
Cerol Abandeleth the Mason has become possessed. I wonder what he will require.
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16th Hematite:
It seems the Cerol has created Thebil Akir, a gneiss table.
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In other news, I have started construction on a new larger and much needed refuse dump as well as continuing bedroom construction.
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18th Hematite:
It seems that a small group of trolls has made its home next to where the goblin horde is camping out.
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28th Hematite:
The Mayor has imposed a ban on some exports. Not that big of a deal considering that anyone who ventures to trade with Boatsgenius will have to contend with the goblin and troll alliance.
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8th Galina:
Nothing too exciting to report. The new refuse stockpile was a huge hit. I am currently trying to figure out what to do with all of these cloths laying everywhere.
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12th Galina:
Guess what?
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This is the second forgotten beast that has appeared in the exact same spot… They must be breeding. Some sort of bizarre lizard shrimp babies should be showing up shortly.
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17th Galena:
Kill them with boredom! It seems the goblins and trolls threw a hissy fit and left. Their leaving is heralded by the arrival of a human caravan.
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21st Galena:
I celebrated too soon! Goblins ambush the dwarfs who were out retrieving their dead. These swine have no honor! To war!
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25th Galena:
Thanks to a rather lackluster response from the military, 6 dwarfs are dead. It was actually the human traders that brought the goblins down in a hail of crossbow fire. I’ll have to see about getting those slow dwarfs to move a little faster.
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5th Limestone:
A goblin kidnaper was brutalized by a squad of dwarfs and stonefall traps. I only wish they had responded this way to the earlier incursion.
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8th Limestone:
There is a Leopard that keeps scaring my dwarfs on the surface. I have tasked a group to kill it. I am tired of it interrupting an action every 3 seconds.
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13th Limestone:
The militia has chased that damned leopard all over the known universe, yet still it persists in causing my hauling dwarfs alarm. And just as we are catching up to it, a goblin snatcher appears. Time to take the pent up bloodlust out on the goblin.
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14th Limestone:
The damn thief ran off the map before we could catch him. I hope to do the same thing with the leopard.
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9th Sandstone:
One of my wood burners has been possessed. What is he going to make? Epic charcoal? This should be interesting.
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10th Sandstone:
My wood burner has claimed a craftsdwarf’s workshop. I hope he doesn’t want shells.
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28th Sandstone:
Wow, good job wood burner!
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2nd Moonstone:
Things have settled down somewhat. Just been cleaning up Boatsgenius, adding bedrooms, puting another catapult up outside (because the first one worked so well), and watching elephants interrupt my outside workers until ultimately getting caught in a cage trap or dying due to falling rocks. I also engraved the drinking station where dwarfs might go to get water.
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22nd Moonstone:
Huh, I wonder what this is about.
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I don’t have much experience in dealing with nobles, so I hope this goes well.
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22nd Obsidian:
As my time comes to a close, I think back on my time at Boatsgenius and consider it to be moderately successful. I only lost a few dwarfs in the siege, and kept the population busy. I don’t have much experience in these matters and I don’t think I did anything catastrophic. I started a very visible project just under the surface as a tribute to my late pet bearded dragon. My hope was to eventually fill it with either water or traps or both. But alas, my time is coming to a close and I will not get to see its completion.
To the next leader, I wish you the best of luck!
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27th Obsidian:
When I was walking the halls saying my goodbyes, the bookkeeper had the strangest reaction and became possessed! He darted off to the workshops like a mad fiend and locked himself into the carpenter’s workshop.
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1st Granite:
Last I saw of the possessed bookkeeper, he was sprinting down the hallway carrying a bit of leather with him. And with that, I am off!
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