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Atticpresent Year 1 - Matt
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It’s time to play Hotseat Dwarf Fortress!
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The Rules:
1. One turn lasts one year. Once you’re done, finish your write-up and send the save file to the next player. The order is: Matt-Andy-Joel.
2. Each player gets three turns. The fortress ends on turn 12 if it hasn’t already fallen.
3. Don’t intentionally destroy the fortress, and don’t use cheesy, boring defensive methods (impassible trap corridors, bridge-squishers)
4. We’re using version 28_181_40d
5. Hitting shift-n brings up the message designation screen. This is useful for reminding yourself and your successors what levers do, or leaving messages around the fortress.
6. At the end of your reign, give a new name to a deserving dwarf.
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The surveyors have chosen their location. In a region which can only be described as “Mordor-esque”, there is no access to Elves or Humans. However, the location has access to fresh water, trees, and stone, and will serve the nation of the Cooperative Urn as a bulwark against the goblin fortress to the Northeast. Plus, there is plenty of fun to be had with the on-site volcano! A group of seven sturdy dwarves gathers to set off to the new settlement.
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A new chapter of dwarven history begins here at this place, Endokuditz, “Atticpresent”. Strike the earth!
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Let’s meet our seven stout dwarves.
Mestthos, a female miner and stoneworker extraordinaire.
Lokum, a male woodsman and carpenter.
Eshtân, a female metal smith and weapon maker.
Thîkut, a lowly male farmer and herbalist.
Kulet, a male hunter, marksman, and outdoorsman. He also serves as the expedition leader.
Sarvesh, a female gem cutter and odd job worker.
Cerol, a female all-around odd job woman and lackey.
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Annals of the Year 201
1st Granite:
The cart ended up dangerously close to the volcano. The map is somewhat flat and boring, otherwise. We have found two muskoxen on the site.
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16th Granite:
There are plenty of groundhogs here. Outpost construction is well on the way.
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3rd Slate:
The fortress is steadily growing. Kulet, the expedition leader, is now inhabiting the first official bedroom! Plus, the groundhog holocaust continues.
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15th Slate:
Our first mushroom harvest is in. Plus, construction on the main hallway is well underway. The settlement grows nicely! It seems all of the local ponds are drying in the heat. Thank Armok for the river! This place is indeed inhospitable.
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27th Felsite:
Holy cow! A gigantic brush fire has broken out and is approaching the fortress! We desperately evacuated most of the food and ran inside at the last second. And then the booze exploded. In the end, damage to the fortress was minimal (though we did lose all of our wood stocks, leather, and various other things) and no one got hurt.
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OH GOD NO! NOT THE BOOZE!
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The aftermath.
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9th Hematite:
We’ve found the culprit of our brush fire. It seems a fire imp escaped from the volcano to light the grass on fire and die.
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2nd Malachite:
Tragedy! Lokum is dead! While working on a complicated mechanism to destroy some smoldering groundhog meat, poor Lokum caught fire and burned to death. The other dwarves, especially Lokum’s friends Cerol, Mestthos, and Thîkut are deeply disturbed by this event but are determined to carry on.
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3rd Malachite:
The damned imps have struck again! After a brief tussle Mestthos was badly injured and is out of action for at least a few months.
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12th Malachite:
This is proving to be a busy month. A pack of wolves has been spotted marauding around the fortress, and we’ve gathered a posse to take them out. Thîkut, Cerol, Sarvesh, Eshtân, and Kulet have gathered what weapons they could find and headed out to face the wolves, who immediately routed.
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A pack of wolves in a burnt wasteland. Pretty metal.
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23rd Malachite:
The death, fire, and destruction of the past few months have proved too much for poor Cerol. He has gone mad. There is now a trail across the wasteland of Cerol’s clothes, as he’s been running around gibbering and tossing his earthly possessions aside.
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17th Limestone:
Good news and bad news. The good news is Mestthos is finally healed and has re-joined the working population of the fortress although with some minor brain damage. The bad news is Cerol has finally succumbed to his madness and died of dehydration. Also, the dwarven traders have arrived! Some new food will replace that lost in the fire.
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15th Sandstone:
A sorely needed migration has arrived! 6 dwarves and a kitten. Let’s meet our new dwarves:
Udib, a female woodcrafter and owner of Tun the kitten.
Urist, a female planter.
Litast, a female peasant.
Nil, a female farmer.
Tun, a male milker.
Logem, a female thresher.
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The new dwarves cross the river into the wasteland.
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All of the new dwarves are female except one, thus firmly establishing Attic Present as NOT a sausage fest. The total population is now 11 and one animal. (the muskoxen were slaughtered)
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5th Moonstone: After a long period of little activity, tragedy has struck. While out hunting, Tun was ambushed and killed by wolves.
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Now comes the end of the first year for the fortress Attic Present. So far the history of the fortress has been rife with tragedy and disaster, but the survivors have made a good start to their new homes. I have taken my nicknaming opportunity to rename Mestthos “Tardo” in memory of his long-term uselessness as he healed from an attack, and on account of the brain damage he sustained. Next year Andy takes control!
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The main hall.
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The outdoors-area.
An intermittant period of one year passed between the end of year 1 and the beginning of year 3. Andy was responsible for the management of the fortress and the recording of its history during that time. The record of that history is lost.
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Atticpresent Year 3 - Joel
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1st Granite:
Welcome to Atticpresent! A fine place apparently atop a great magma cauldron high in the mountains. A quick survey shows that we many stout dwarves and much work to be done. Outside is scattered with a disorganized mess of workshops and stockpiles. My first job as governor will be to tidy these up, build some nice roads, and erect some permanent structures.
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13th Granite:
It would seem that our bone carver is having one of those fey moods!
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14th Granite :
The mysterious construction is done. It's a rhesus macaque bone pick! Nice!
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10th Slate:
Friends, dwarves, countrymen! Today I command unto you that you embark upon a work of greatness unto the ages! I proclaim that you must build a great brewery! Three score cubits in height and six score cubits long! Let future generations see our glorious designs and weep in admiration!
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Construction of the great brewery begins.
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8th Felsite:
8 migrants have shown up today. These may or may not prove to be useful.
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11th Malachite:
It would appear that some silly governor before me thought it would be a good idea to build a statue surrounded by a moat. That is all fine and good, except that the moat is filled by hand. With all this brewery construction, I can't have my dwarves running off to grab buckets and fill a muddy trench. It's time to install an underground canal from the brook to the moat and end this waste of labor.
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22nd Hematite:
Construction of the great brewery has been completed! A party has been thrown for the occation.
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11th Malachite:
The canal is finished! Naturally fed water floods the moat!
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The miner breaks through into the brook, finishing the canal.
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18th Malachite:
We can't have a great brewery without a great drinking hall to go with it. The dwarves break ground immediately upon another great project.
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15th Sandstone:
So sad, one of our wrestlers training to protect our lands from inevitable seiege has died from training wounds.
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18th Sandstone:
Migrants arrive! Many of them in fact. Our population is now 49.
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8th Moonstone :
So apparently there were many dwarves I sent off to go train and forgot about them, because all of a sudden we have a ton of champions!
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23th Moonstone:
Our cook ran off all crazy-like and made a Rhyolite idol!
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16th Opal:
Bizzare tragedy! During the construction of the great drinking hall a construction accident occured. Somehow due to operator error the balcony above the entrance to the hall became unsupported and collapsed! No dwarves were seriously injured, but someone's pet horse foal was caught under the rubble. The horse foal sustained some nervous system damage, and I fear may now be a permanent cripple.
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15th Obsidian:
The birth of a girl brings our fortress population to an even 50! Just in time for the new governor. Now he has a newly appointed sherriff with which to contend.
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18th Obsidian:
And so my time here draws to a close. I leave you with 'Sam Adams' Agrakust as our appointed leader for the day. So named for his master brewer status, and the greatness of the great brewery.
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Overview of the exterior.
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The final stats at year's end.
The fall of Atticpresent
Atticpresent lasted for only one more turn rotation. The history record we have for that time is spotty at best and may never be fully compiled. My only wish is that we could bring to you an account of its final days during year 7. A goblin seige destroyed the army of Atticpresent, which despite its champions was always hampered by copper as its only metal source. The loss of life in the ensuing seige sparked a depression spiral that ended the fortress. The final blow came when the baron threw himself into the volcano in a firey and tragic finale.
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